Logic Dictionary

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This page includes a basic break down of all the different logic commands available in the authoring tool along with basic examples to illustrate.

Key Commands (text in red) and Commands (text in pink) should be written as they appear in the examples.

Key commands (red)

after

The after key command is used after a page to perform functions that relate to that page.

The after key command is an important command to learn. It is likely that you will use this command quite regularly in your intervention logic. The most common way of using the after key command is with the if and goto key commands in the following formula:

show page1

after page1 if (any_commands_you_want_to_relate_to_this_page) goto page2

Example

after page1 if (page1.interaction1 = "yes") goto page2

In this example the end-user will be directed to page2 if they have answered 'yes' to 'interaction1' on page1.

As will be seen throughout this dictionary any command can be used with the after key command.

Note: the after key command is also used at the end of the logic formula for save and graph

begin

The begin key command is always used with the end key command

If your intervention has separate sessions or groups (e.g. different weekly sessions in your behavioural intervention, or a different set of pages for different user groups) then splitting your pages into sections can make it easier for you to organise parts of your intervention and find sections easily.

Things to remember when splitting you intervention into sections:

  • If you begin a section, you should always end the section.
  • All the logic related to the section must be between begin sectionname and end
  • The name of the section should not be the same as any unique name that has been given to an object or page in your intervention.
  • As you can only ever end the section that you are currently in you do not need to write the section name after end.

Example 1

begin session1

show page1

show page2

end

This will begin session1, show page1 and page2, and will end session1. All the pages related to session1 (page1 and page2) are between begin session1 and end.

Example 2 – Beginning and ending a section within another section

begin stress

begin causes

show page1

show page2

end

begin relieve

show page3

show page4

end

end

This will begin the section stress. The section causes will then begin and page1 and page2 in the section causes will be shown. he first end will end the section causes. The section relieve will then begin and page3 and page4 will be shown. The next end will end the section relieve. The final end will end the section stress.


default

end

See begin

for

The for key command is used with the save and graph key commands.

goto

The goto key command always follows the after key command. See above.

graph

The graph key command is used when you have used the graph interaction. It is used to plot the information given by end-users to the graph.

This key command always follows the same formula and requires users to set up a user account.

graph value to "data variable determined on the graph interaction" for unique_identifier_for_the_end-user_e.g._a_username after the_page_that_the_value_has_been_generated_from

Another line of logic is then needed for the page where the graph occurs. This will also always follow the same formula:

set pagename.graph-1 to graph "data variable determined on the graph interaction" for username

Here, pagename.graph-1 is the automatically generated name of the graph that has been put on the page where the graph occurs.

Example1

In this example the number entered in the interaction ‘kg’ on the page ‘progresschart’ will be used as the data for the “weight” variable for the graph. The variable username has been set earlier in the logic as the unique identifier for the end-user (see the set key command for more information).

show progresschart graph progresschart.kg to "weight" for username after progresschart

Later in the logic the following line is needed after the page where the graph occurs:

show weightgraph set weightgraph.graph-1 to graph "weight" for username

A full tutorial for using graphs will soon be available.

if

The if key command is always used with the set or after key commands.

load

named

Use this key command to re-show a page you have already shown.

For example, if you had a page that you need to keep showing back to your end-users you could use the named key command as so (note that in the example below the line [etc, etc] has been used to indicate that there would be other lines of logic here):

Example

show page1

[etc, etc]

show page1 named page2

[etc, etc]

show page1 named page3


of

save

saveandload

set

The set key command can be used to set variables within the logic or for performing calculations.

Example 1

The most common use of setting variables will be to set a username for the user. Many of the logic commands such as save will need a username to be set. This will need to be done at the start of your logic file.

Set username to login.loginuname

This will set the variable username to whatever the end-user enters into the interaction uniquely named loginuname on the login page. The word username can then be used any time throughout the logic to mean whatever the person entered in that interaction.

Example 2

The set key command can also be used to set a variable based on how end-users respond to certain interactions. This can then be used to tailor the intervention based on this variable.

show page1

set condition1 to and (page1.chooseoptions contains "optiona", page1.chooseoptions contains "optiond")

after page1 if condition1 goto page3

So in example 2, the variable ‘condition1’ is set if end-users select options a and d from the interaction ‘chooseoptions’ on page1. Then those that are in this condition are sent to page 3 where they will receive tailored information based on the options they selected.

Example 3

In this example, the set key command is used to set a score based on the calculation that follows. In this calculation the number that the end-user selects in the interaction ‘dailyexercise’ on page1 is multiplied by 5 to create their exercise score

set exercisescore to (page1.dailyexercise * 5)

show

The show key command is the first and most important logic command you will need to know. It is also probably the most common one that you will use.

This key command shows each of the pages that you have created. Pages will be shown in the order they are mentioned in the logic. When an end-user clicks on a Next button on a page, they will be moved to the next page written in the logic.

Example 1

show page1

show page2

show page3

show page4

In the example above the end-user will first be presented with the page uniquely named ‘page1’. Then, when they click on the next button on page1 they will see the page called ‘page2’. This is followed by ‘page3’ and finally ‘page4’.

Note: Before you can preview your intervention you will need to have the show key command in the logic file for each page you want to view.

As the logic requires you to use unique names for each page in your logic, you can only use the show key command once for each page. However, see the named key command above for how to re-show the same page to users.

You can also reshow pages to your end-user by using a jump button on a previous page.

then

to

The to key command is used with the set key command to set variables.

value

Commands (pink)

add

The add command is used when performing calculations in the logic. This may also be written as sum or +.

Example 1

This can be used to perform a calculation using the end-user's responses to specific numeric value interactions:

set score1 to add (page1.interaction1, page1.interaction2, page1.interaction3)

Example 2

The add or sum commands can also be used to calculate variables that have been set earlier in the session:

set overallscore to sum (score1, score2, score3)

and

The and command can be used for a number of reasons:

  1. If there is more than one response that is involved in presenting tailored advice to end-users, i.e. if one response and another response is needed to show feedback to an end-user.
  2. If you need to perform a number of logic commands after a page

Example 1

show page6 if (and(page3.exercise = yes, page3.intensity = moderate, page3.frequency = three)

End-users will be shown pagename6 if they selected yes to the interaction exercise on page3, moderate to the interaction intensity on page3 and three to the interaction frequency on page3.

append

The append command allows you to attach strings of logic together or to attach a variable within a string.

Example 1

In this example the append function is used to attach a person's username (which has been set in a previous part of the logic) to the text used in an email message:

after login if sendemail ("welcomeemail", login.uname, "Welcome to the lifestyle study", append ("Thank you for registering for the study", username, "remember to chart your progress everyday"), 60) goto page1

authenticateuser

This is important logic for ensuring that a user is registered with the intervention and is usually found after the login page.

The authenticateuser command can be used in the logic (intervention.lgil) file or in the error message logic.

Example

after login if (authenticateuser (login.username, login.password)) goto page1

So in the example above the details that the end-user enters into username and password interactions on the login page will be used to check that they are a registered user.

cancelemail

This command is used to cancel an email that has already been set up earlier on in the logic. For example if you set up e-mail reminders for people to login to upcoming sessions in the intervention then you will need to then cancel them if they subsequently login before the e-mail is due to be sent out.

This command uses the same basic formula:

after pagename if cancelemail ("unique name for email", e-mail address) goto nextpage

Example

after session2welcome if cancelemail ("session 2 reminder", login.email) goto session2page1

cancelsms

This command cancels an SMS message that has already been set up earlier on in the logic.

It uses a similar basic formula that is used for cancelling emails except it uses the cancelsms command and a phone number:

after pagename if cancelsms ("unique name for sms message", phonenumber) goto nextpage

changepassword

This command enables users to change their password. The formula for using this command would be:

after pagename1 if changepassword (username, pagename1.name_of_interaction_for_entering_old_password, pagename1.name_of_interaction_for_entering_new_password) goto pagename2

Example

after passworddetails if changepassword (username, passworddetails.old, passworddetails.new) goto confirmchange

checkemailvalidity

Checks that the e-mail that a user has entered is valid (i.e. contains an @ symbol).

This command is often used in an error message (please refer to the [http:www.lifeguideonline.org/releases/documentation researcher help manual] for details of writing error messages).

Example

show invalidemail if (not (checkemailvalidity (email)))

In this example 'invalidemail' is the name of the error message and 'email' is the name of the interaction on this page where the end-user would enter their e-mail address.

checkphonenumbervalidity

checkuserenabled

checkuserexists

This command would check whether an email address or username has already been registered for the intervention (i.e. if the details that have been entered is already registered with another user). This command is often used with an error message (please refer to the researcher help manual for details of writing error messages).

Example

show registeredemail if (checkuserexists (email))

In this example registeredemail is the name of the error message that would show if what they person enters in the 'email' interaction has already been registered.

comparetimes

contains

This command is used with multiple choice interactions. It can be used to check if users have chosen a specific response in a multiple choice interaction and then show them tailored information based on this.

Example

after page1 if (page1.exercise contains "nodays") goto page4

In this example the enduser would be directed to page 4 if they selected had selected the option that they had not done any exercise on any day in the past week (i.e. they selected the response 'no days'.

countif

This command can be used to count how many interactions an end-user has filled in.

Example

after page1 if (countif (not (isempty (page1.interaction1))), (not (isempty (page1.interaction2))), (not (isempty (page1.interaction3))), (not (isempty (page1.interaction4)))) <3) goto page4

This example counts how many interactions on page1 that the enduser fills in. If they respond to less than 3 of the interactions they will be directed to page4 of the interaction.

currenttime

divide

This is used when performing calculations. The symbol / can also be used.

Example 1

set score1 to (page1.interaction1 / page1.interaction2)

score1 would be the result of dividing the response given in interaction 1 by the response given in interaction 2.

Example 2

set overallscore to (score1 / score2)

In this example the overallscore is calculated by dividing score1 by score2 where score1 and score2 have already been calculated elsewhere in the logic.

hasseen

hasseen is used to show end-users pages based on what they have or have not seen before.

Example 1

If you wanted to show end-users a different page each time they logged in depending on what sessions they had seen before you may use the hasseen command like so:

show login

show s1welcome if (not(hasseen (username, "s1welcome"))) show s2welcome if (not(hasseen (username, "s2welcome"))) show s3welcome if (not(hasseen (usernme, "s3welcome")))

This would mean that the first time they login they would see the session 1 welcome page which is labelled s1welcome. The next time they log in, because they have already seen the s1welcome page the logic will skip that line of logic and show them s2welcome because they have not yet seen the s2welcome page.

isempty

This command checks if an interaction is empty.

Example1

after page1 if (isempty (page1.interaction1)) goto page4

The end-user would be directed to page4 if they did not enter anything in interaction1 on page1.

Example2

set none if (isempty (page1.interaction1))

If the end-user does not enter anything in interaction1 on page1 they would be set to the condition 'none'.

or

The or command is used in much the same way as the and. It can be used to check if a user has responded in particular ways to an interaction (or number of interactions):

after page1 if (or (page1.interaction1 = "none", page1.interaction1 = "sometimes")) goto page3

lessthan

This command can be used when performing calculations in the logic to check if one value is lower than another. The symbol < can also be used.

set condition1 if (page1.interaction1 < page1.interaction2)

lessthanequal

This command can be used when performing calculations in the logic to check if one value is lower than or equal to another. The symbol <= can also be used.

set condition1 if (page1.interaction1 <= page1.interaction2)

loadvalue

makenewuser

The makenewuser is very important; it is used to set up an account for the user using a username (or e-mail address) and password.

Example

show signup

after signup if (makenewuser(signup.signup_username, signup.signup_password)) goto thankyou

So in the example above the information that the end-user enters into the interactions 'signup_username' and 'signup_password' is used to create a user account.

morethan

This command can be used when performing calculations in the logic to check if one value is higher than another. The symbol > can also be used.

set condition2 if (page1.interaction1 > page1.interaction2)

morethanequal

This command can be used when performing calculations in the logic to check if one value is higher than or equal to another. The symbol >= can also be used.

set condition2 if (page1.interaction1 >= page1.interaction2)

multiply

This command can be used when performing calculations to multiply one value by another. The symbol * may also be used. This value may be taken from an end-user's response to an interaction:

Example 1

set score1 to (page1.interaction1 * page1.interaction2)

Example 2

The value may be taken from the calculations performed elsewhere in the logic: E.g.:

set overallscore to (score1 * score2)

not

The not command is used to refer to a response which had not been selected.

Example 1

set condition1 if (not (page1.interaction1 = "yes"))

So condition1 would be set for this user if they did not select the "yes" response in interaction1. We can then use this condition to tailor the rest of the intervention that the end-user sees.

Note: Do not confuse the not command with the isempty command. not is used to refer to a specific response to an interaction that has not been chosen. isempty is used to refer to an interaction that an end-user has not answered.

not and isempty can be used together to refer to an interaction that is not empty (i.e. something has been entered).

after page1 if (not (isempty (page1.interaction1))) goto page5

Or

set condition1 if (not (isempty (page1.interaction1)))

patternmatch

printtime

The printtime converts a value from a number to a string

randomnumber

This command allows you to randomise your users into different groups and always follows the same formula:

after page1 if (randomnumber (lowestvalue , highestvalue) = value) goto page3

For example:

after page1 if (randomnumber (0, 1) = 1) goto page3

show page2

show page3

Thus, users that are randomised to group 1 will be directed to page3. Those that are randomised to group 0 will carry on to page2.

A full tutorial for randomisation is available in the LifeGuide Researcher Help Manual.

replaceall

This command can be used to do text replacements inside a string.

Example

In the following example the replaceall command is used to replace all the 'a's in a string to 'b's. So this would change 'I like apples a lot' to 'I like bpples b lot'

replaceall ("a", "b", "I like apples a lot")

resetpassword

savevalue

sendemail

This is the command for setting up e-mails to send out to the end-user at specific points in the intervention. The function for sending out an e-mail always uses the same basic formula:

after pagename1 if sendemail("unique name for e-mail", e-mail address, "Subject message for e-mail", "E-mail content", number in seconds indicating how long after the end-user views pagename1 that you want the e-mail sent out) goto pagename2

Example

after page1 if sendemail("welcomeemail", login.email, "welcome to the intervention", "Thank you for registering for the lifestyle intervention. Please remember to check back regularly for more information.", 60) goto page1

In this example a welcome email will be sent to the e-mail address that the end-user has entered on the login page 60 seconds after they have clicked away from the page.

A full tutorial is available for Sending Emails including details of how to send e-mails to a researcher or healthcare professional instead of the end-user.

sendtext

This is the command for sending sms text messages to an end-user. It uses a similar basic formula as the command for sending email messages. The only differences are:

  • it uses the end-user's mobile phone number instead of an e-mail address
  • it does not need a subject message
  • there is a restriction for how long a text message can be

after page1 if sendsms ("welcometext", login.phone, "Thank you for registering for the lifestyle intervention. Please remember to check back regularly for more information.", 60) goto page1

Note: You will need to set up an sms account for your intervention before you can send sms messages. See LifeGuide Community Website FAQS for more information.

size

stringlength

sum

See add

timesincelogin